Here is a nice guide to the mission architect. Each story arc can have up to five missions and each mission can have up to 25 objectives. They can even create entire custom enemy groups from the ground up drawing on City of Heroes already robust character creation system and power selection interface. Players can tweak nearly everything including environments, difficulty, enemies, enemy placement, mission objectives, mission events, ambushes, contact dialogue and character dialogue. Issue 14 brings with it a new feature that has the potential to be both riveting and alarmingly horrible, player created content! With the introduction of the new mission architect system players can create, test, publish, rate, or just play custom missions and story arcs. Title: Saul Rubenstein's Discount Task Force She claims you're her last hope! Beware though, this small, unknown island holds a terrifying secret for your hero, and the world at large! Synopsis: A young woman named Naomi Murphy contacts your hero, begging for your help on a situation on small island in South America. What will happen if your hero signs a contract to join their organization? Decide for yourself if your hero is a "company man" who will further the goals of Hero Corps, or a hero who will save the people for the people! Synopsis: Hero Corps has been looking for new talent as of late. Find out how a simple bank robbery can lead your villain to strike fear into the very hearts of heroes in Paragon City! Synopsis: The beginning of your villain's journey to power and much more! Your villain has decided to begin their grand plan and to do that, they'll need some funds. Synopsis: The heroic adventure of a lifetime, the beginning of our story! Go back through time with the help of a homeless bum and his garbage can to ensure time flows properly so that a young man named Joe will become a Longbow Eagle! Find out how exactly this seemingly random event is directly tied in with your hero! Title: The Legacy of Joe, the Longbow Eagle
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